PICK YOUR DEMAND.
Draw two Requests. Secretly choose one. “Move over” is a perfectly reasonable thing to ask.
✳ TRAIN YOUR HUMAN
The pet communication party game. You act out a simple request with a ridiculous personality. The humans have 45 seconds to get the message.
No account. No pet required. Dignity optional.
Proposed first edition · in development

A LITTLE TASTE OF MANAGEMENT
“Feed me” is easy.
“Feed me” as a union representative?
Now we have a situation.
01 CHOOSE ONE OF TWO REQUESTS
02 MEET YOUR ATTITUDE
Performer view: keep these cards to yourself. The timer will hide the answer.
A sample of the proposed game. Three curated deals; the complete deck is still in development.
HUMAN TRAINING, SIMPLIFIED
The humans guess the Request.
The Personality is how you make
the whole thing unreasonable.
Draw two Requests. Secretly choose one. “Move over” is a perfectly reasonable thing to ask.
Draw a Personality. You’re a Disappointed Monarch now. This household has let you down.
Take 10 seconds to prepare, then act for 45. Gestures and noises are welcome. Human words are forbidden.
Good communication earns Treats. The Pet gets the Request’s Treats. The first correct Human gets one. Most Treats wins.
YES, YOU’RE BEING REWARDED.SMALL DECK. CONSIDERABLE ATTITUDE.
Ordinary pet demands meet completely unreasonable delivery. Once the humans catch on, add a little Chaos.
Standard mode: a Request and a Personality. Start here for your first game.
Your name being on the mortgage is not the argument you think it is.
1 TREATPerform like a ruler whose staff has failed at a task a hamster could understand.
1 TREAT TO THE HUMANNo sounds. Gestures and facial expressions only.
+1 TREAT IF GUESSEDTHE Milo EDITION
Announce Milo’s habit, then work it into your performance at least twice:
Stares at you, then paws the couch twice.SAME RULES. VERY PERSONAL ATTITUDE.
A PROPOSED PERSONALIZED EDITION
The stare. The dramatic sigh. The highly specific couch ritual. Your pet’s actual habits can become part of the performance.
Live concept preview. Names and habits stay in this page. Proposed customization changes selected flavor and Wild prompts; the core answers and scoring stay fixed.
QUESTIONS FROM MANAGEMENT
The pets have already
read the manual.
Allegedly.
People play. One person becomes the Pet; everyone else tries to understand the Request. Real pets are welcome to supervise. Owning one is optional.
The cards give you the demand and the attitude. You can play seated, use a relaxed 60-second round, or perform with a teammate. Start without Chaos and take it at your own pace.
Gestures, expressions, imaginary props, and nonverbal noises are allowed. Human words, mouthing or spelling the answer, showing the card, or pointing to the real answer object are not. Guesses only need the same meaning—not the exact wording.
The proposed core game supports 2–6 players and is designed to be best with 3–6. Team mode supports 4–12. The target game length is 15–25 minutes, with a recommended age of 13+.
You need a timer. The proposed physical edition is a 52-card deck, a box, and a rules insert. Cards keep score, so there are no dice or tokens to manage. A same-room digital companion is part of the product concept — you can play the full game on one phone now: play free, no account.
The Your Pet Edition is $59.99 for a 52-card printed deck, with shipping and tax added at checkout. Use the preview on this page to start your pet’s card.
YOUR NEXT GAME NIGHT HAS NEW MANAGEMENT.
Start with one demand. See what happens.